Tuesday, March 24, 2009

Update #2

Update #2.  
To help me stay organized, I'm adding a list of features that I have yet to add.  If anyone has any suggestions, they will certainly be considered.  Also, I might keep a few features a secret (so they will be a surprise when you encounter them in the game....  hehe).

Things I must add:
 - Dialogue (including "friendship values" so that by talking to people, you become better friends with them and the things they say can differ depending on the level of your friendship)
 - Marriage (Like I said, my game is gay friendly, so there will be many options of lifestyles.  Keep in mind, this means I have a lot more work to do)
 - Kids (I'm thinking it should be possible to have more than one)
 - Festivals (Yeah, festivals are fun.  If anyone has any good suggestions for cool festivals, let me know)
 - Cooking (I'm making it so you must build a kitchen, then you can cook different meals)
 
Things I could add:
- Weather (I'm not sure if I want to make rain and snow happen on some days....  but always sunny is kind of boring and not realistic at all)
 - Jobs (There's already a job you can take, but I like that idea a lot, so I might include more.  Such as, working for the Town Market by running deliveries and stuff)
 - Horse (I know, there's no HORSE YET!?  Wtf?  But I might not include a horse...  I already have a lot to do.  Suppose, there's no horse.  Would that greatly impact the game?  Your thoughts, please...)


This sounds like a lot of things I need to do.  Thats because it is.  But this also sounds like I haven't done anything yet, which isn't true at all.

Things that are done:  (but could also be improved if anyone has any good ideas....)
  - Locations  (All of the maps are done)
 - Time (It was hard, but I programmed a time feature to add day and night.)
  - Animals and Crops  (The core of any harvest moon game.  I've made cows, sheep, chickens and lots of different crops possible.  I even made a funeral scene play if your animals die)
 - People (Not only have I named everyone, I've assigned everyone to be in specific places on certain days of the week and at certain times.  It was a lot of work, but it's done)
 - House Extensions (Fireplace, kitchen, basement... etc.)
 - Experience Feature  (I've made it so you can gain experience by using your tools and level up, increasing your stamina and skill and stuff)
 - Music and Sound Effects
 - Lots of other little things are done, such as shops, fishing, getting a dog, an opening sequence that lets you name your character, choose a gender, etc.  Some things are done that I want to be a surprise, too!  ;)




Sunday, March 22, 2009

Harvest Earth

Give me a second.  I'm writing to explain my concept of a game.
I have RPG Maker XP.  It's awesome.
Currently, I'm making a game for my girlfriend that features gameplay similar to Harvest Moon.  It's a lot of work, but it's very fun.  And time consuming.

However, while making Harvest Earth (my clever title), I've learned a lot about RPG Maker and feel pretty confident that I could make an in-depth adventure, with side-view turn based battles and cool animations.  I found a website with some very cool monsters and stuff.  The monsters would be in the style of that monkey you see there.

I have so many ideas that I must share them with whoever is reading this.  (Who is reading this?)  But not now.  Over time.

I suppose the purpose of this blog would be to convey my ideas and such, as well as give updates on the progress of my games.  So far, I would say Harvest Earth is 50% complete.  I still need to write nearly all of the dialogue (which is a lot) and program getting married (which entails a wedding event, programming who you can marry and children and such.  I might want to implement a honeymoon vacation as well, where time stops for a day and you can do whatever you want on this tropical island.  Something like that).

Spring Break is long and I might make time to work on it.  I've been thinking about it frequently, so expect a post again soon.